![]() Skill level 50 Passive effect: +100% per combo (so the result of maxing combos is skill level^2 * 200% increase) The result of maxing combos is (skill level)^2 * 100% increase. Max combo is 1000 * skill level, enforced periodically. Magical Combo - Passive skill, increases Magical Damage according to how many hits you've dealt since you've last taken damage. Wizard Spirit - Passive skill, grants Matk + MP on each class lvl (+1 matk, +3mp *skill level). Both effects are passive and the skill retains it's level between reincarnations ![]() Moving will quickly deplete the amount of time stored upĬritical Eye - Grants Ignore Defense along with increasing stats based on skill level and the number of warrior skills on the skill bar. Warrior Spirit - Passive skill, grants Atk + HP on each class lvl (+1 atk, +10hp *skill level)Įarthquake - Active skill, attacks entire screen with a powerful physical attack based on the sum of the DPS of your equipped skillsįortitude Courage - Passive skill, Increases Physical damage based on amount of time the warrior is standing still. At present 384 missions are possible per reincarnation, so multiple reincarnations are needed to get 1 stone this way. ![]() ![]() You can also earn another Heart stone for every 1000 missions you have completed in total. Heart stones( File:Heart Icon.png) are earned at a rate of 1 per reincarnation, and are intended to be very powerful buffs adding new skills to the 'reincarnated' classes, or unlocking new spirit upgrades (listed in the next section). See Challenge section for tactics to defeat Montyįile:Heart Icon.pngHeart Stones File:Heart Icon.png The player should focus high dps in that time, and rinse repeat as necessary. When the bar is filled, Monty will lose his defences, and become vulnerable to all/any dmg. The base premise is that Monty is invincible (although only because he has 100m def/mdef +1m per level), and players must 'burn' him with fire skills to build up a 'charge bar' (red bar above his skill use bar). This section will naturally contain spoilers for the fight, requiring a fair bit of player skill (or at least interaction) to defeat, and has advanced mechanics in comparison to earlier bosses. White = Mission uncompleted at all (ec), Orange = Mission Uncompleted this reincarnation (se), Green = mission completed Any completed missions can be redone, with a new reward giving Spirit Essence.Each mission completion adds 1 to an overall 'mission counter' that gives hearts, explained further in the hearts section. In relation to sub-area missions, any previously uncompleted missions can be done still for the Epic Coin rewards. It provides two new currencies - Hearts Stones and Spirit Essence which can be spent on various upgrades to make each new reincarnation easier/faster.Įach reincarnation also gives passive bonuses toĪnd HP,MP, ATK, DEF, MATK, MDEF, SPD (+10% additive) Epic Coin purchases - including 'highest tier reached' for the Auto-Alchemy purchases.Mission Progress on sub-areas - see below for more info.Mission Milestone (although black pearls are re-earned when crossing that milestone). ![]() Reincarnation resets all progress in gamMe, with the exception of: It is intended to be completed after several rebirths, and before significant progress in to area 6 and above. Reincarnation is the 2nd tier prestige based system within the game, which unlocks after beating 'Montblango' (a challenge boss unlocked after beating area 5-4. ![]()
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